Microsoft and Bethesda’s word of late has had a good track record of straightforwardness I feel. I wonder how much of Starfield’s initial reception will be dictated by a somewhat hyper fixation on day one bugs that is talked about at most gaming sites. But we don’t think it has anything like the zealous hardcore support of Shenmue – even if more people overall probably like it. GC: We think that’s probably most people’s attitude towards Fable. I’ve played through Fable 2 and 3 and honestly never thought about them again. Like, there’s a small but loud support for more games, whereas the rest of us couldn’t care less. Seeing the Fable defence this week makes me wonder if it’s the fantasy role-playing equivalent to Shenmue. In the case of Diablo 4, potentially hundreds of hours. GC: Not everyone has a 100% reliable connection and if it cuts out for even a second significant progress can be lost. While I get it in principle, in reality, is not everyone’s console/PC always-online anyway? Particularly in developed countries where I hear all the criticism coming from. Maybe I’m being nostalgic but as much as I’m enjoying 4, and obviously I understand the need of the online population, I can’t help miss the simple days of one lone warrior venturing into the dark, one sword against many, often under-powered, dreading what was behind the next door. Armed with a weapon and one spell under your belt, hoping to find or even buy a better weapon was a triumph! I remember having to save up to buy a good weapon! Venturing into one big monster labyrinth was terrifying, doing it a million times is not. As I say, game sequels need to evolve, but what I’ve found with this series is that it’s lost its sense of dread. I know it’s called evolution but watching a video of Diablo 1 (which I played on the PS1, two-player – amazing at the time) I can’t help feel something’s been lost in future games. This whole situation is so strange I really don’t know what to think. Microsoft has so many games announced for 2024 now, but can Sony match their plan for at least one per quarter? Not according to what we know at the moment and even then half or more are likely to be live service games. So the question is, why didn’t Sony follow their own gameplan? If they’re playing the long game then they’re in danger of turning up long after the results have been declared.įor the last year, I’ve worried about Sony’s attitude and I genuinely think that they are in an increasingly irreversible decline.
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